Monit 2 09

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Hello everyone,

Thank you again to everyone playing Beyond, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of stability issues. Fixes for these were released earlier on Steam experimental, and this patch, 2.09.3, is now live on PC. We’ll be rolling out these fixes to other platforms as soon as possible.

An attorney representing a 69-year-old Mission woman accused of embezzling more than $44,000 from the Hidalgo County Child Welfare Board more than two years.

Bug fixes

Monit
  • Fixed a number of input issues that were causing the free scaling and rotating of base parts to be unavailable. Unfortunately, this will require users with custom bindings to rework their settings.
  • Fixed an issue that was causing players in non-Euclid galaxies to lose or fail to add teleport destinations.
  • Fixed a number of issues with the refiner UI, including the increase and decrease amount buttons not working.
  • Fixed an issue that could prevent Portal Glyphs being learned from Traveller interactions.
  • Fixed an issue that caused a long delay when handing in missions at the Mission Board.
  • Added a number of missing base parts to the Construction Research Unit on the Space Anomaly.
  • Fixed a number of snapping issues with Landing Pads.
  • Fixed a number of snapping/placement issues with Medium Refiners.
  • Fixed a number of base part snapping issues that occurred only in multiplayer.
  • Fixed an issue that was causing the planetary north and south pole compass markers to be invisible.
  • Improved the messaging when completing a mission at the Nexus, to make it more clear where you will be when you exit the Space Anomaly.
  • Made a number of cosmetic improvements to automated creature milking.
  • Fixed an issue that caused freighter upgrades to cost far too many Salvaged Frigate Modules.
  • Made the HUD markers for players in your group consistent colours.
  • Fixed an issue that caused the teleporter on the Space Anomaly not to show screenshots of available bases.
  • Fixed a number of visuals issues with the Space Anomaly teleporter UI, including tidying the presentation of mission icons.
  • Fixed a number of issues around entering and exiting the Space Anomaly while on a Nexus mission.
  • Fixed an issue where the Base Overseer would not start automatically in creative mode after placing a terminal.
  • Fixed a number of cases of incorrect text when viewing faction rewards from the Mission Board.
  • Fixed an issue where depots in Gek systems had an incorrect number of hitpoints.
  • Added a specific HUD marker for biological horrors.
  • Removed an incorrect warning about transferring cargo that could occur when purchasing a frigate.
  • Increased the power of the Blaze Javelin.
  • Increased the power of the Infra-Knife Accelerator.
  • Removed debug information from photo mode screenshots.
  • Attempted to restore lost freighters to savegames that were affected by the freighter deletion bug.
  • Fixed a crash that could occur when deleting legacy base parts.
  • Increased available nodes to improve stability in dense areas on PC.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

This machine runs a lot of services and I don't use all of them. After breaking several of them and not noticing (again), I decided to finally set up service monitoring. After some research, Monit was relatively easy to set up and seems to meet my needs. I figured other people might want some examples of how to use it, so this post describes how to set it up and you can see my config file at the end.

Monat 2019

Why Monit

My use-case is one server monitoring itself. The obvious question is 'who monitors the monitor?', but my main concern is not noticing services I don't use. If the entire server is down I'll probably notice eventually. A bigger problem is that I'm not testing the firewall rules and routing. A separate server really would be ideal, but since I can't run it from home (ISP port filtering blocks SMTP), I'd have to pay for another VPS, and it doesn't seem worth it right now.

I've worked with sysadmins in the past who liked Nagios, so that was my first choice for this, but it's complicated to set up and extreme overkill for monitoring one server. I looked at Sensu too, and it seems nicer but still overkill. I chose Monit because it's easy to setup (see next) and the barebones UI doesn't matter to me (I just want a basic up/down status and emails).

Setup

To install Monit on Fedora, you run:

Configuration

The edit config files step is by-far the longest. First you'll want to edit /etc/monitrc and set your mail server and who to sent alerts to. For me this was just:

Monitor 2019 Testovanie

If you're using a remote mail server, you probably need to configure a user name and password. I also uncommented the eventqueue lines so alerts won't be lost if the mail server goes down.

The only other thing I changed in this file is the set httpd port ... section, where I changed the admin password and removed the localhost restriction (so I can access it remotely at http://status.brendanlong.com).

I put the rest of my configuration in individual files in /etc/monit.d. For example, monitoring of things accessed at 'brendanlong.com' is in a file named /etc/monit.d/brendanlong.com and http://etherealspring.com/ is in /etc/monit.d/etherealspring.com. This is just personal preference, but it will be easier to handle package updates this way, and I should be able to find things faster.

To write these config files, refer to the Monit documentation. Monit can check a lot of things like processes and system health, but I'm a believer in checking the thing you actually care about. I don't care what processes are running or what files exist, I just want to sure that you can get the correct pages from each HTTP server and the other servers are responding in reasonable ways. To do that, I used check host rules exclusively.

Host rules take the form:

The unique name part is annoying, since Monit creates a rule for your server automatically, and you can't add to it (as far as I can tell — email me if this isn't true). I got around this by naming it 'localhost' instead of 'brendanlong.com'.

The part I had the most trouble with was figuring out the rules. Here's what I found:

Monit 2 09 01

  • You'll always want a port = [num] rule. This works how you'd expect.
  • If you're testing one of the supported protocols, add a protocol section. It supports all of the major protocols like HTTP(S), SMTP(S), IMAP(S), etc. If you tell it the protocol, it will ensure that the endpoint not only connects, but gives a reasonable response.
  • For protocols that have logins, you can give a username and password and it will test if the login succeeds.
  • For HTTP, you can give the expected status and text that should be in the response with content.
  • Order matters. For example, protocol http status 200 content = 'Brendan Long' is valid, but protocol http content = 'Brendan Long' status 200 is not. See the syntax in the documentation for the correct order.
  • If you don't set protocol, it will just test if a TCP connection succeeds. You can do more complicated checks with send and expect (send a text or binary message and check the response).
  • You probably want to setfault tolerance for some rules. In my case, the connection to my SMTP server would randomly fail, but it doesn't really matter as long as a retry works. I made it quieter by adding for 3 cycles to that rule.

Examples

Here's the config file for brendanlong.com. At some point I'll make it do more extensive testing for Minecraft and SyncThing, but this gets me 90% of what I wanted: